Design and Theme
🖼️ Graphics
The base game is all warm dusk and plankwood: saloon fronts glowing, portrait premiums framed in brass, and a neat cabinet layout that looks like it belongs on a travelling fair cart. Trigger the feature, and the set literally changes: the reels give way to a hoist-and-crate platform with labelled rails. Before and after the bonus, the screen gets “shot up”: muzzle flashes, bullet holes, snowing glass — a quick wink that you’ve just had a proper showdown.
🎶 Sound
The melody is closer to country, but more energetic. Reels thump with a dull, wooden knock. Coins chime on their own cue that slightly cuts through the melody. Entering and exiting the feature, the soundtrack gives way to a short barrage of gunfire and a sharp glass-shatter, then slides back to the main loop. Inside the respins, effects carry the tension — add, collect, double — while the backing track holds a steady canter.
Mechanics
|
🥁 Grid size |
6x3-4 |
|
📊 Ways to win |
2,304 |
|
➕ Bonus game |
✅ |
|
🤑 Jackpot |
❌ |
|
💸 Extra bet / Ante Bet |
❌ |
|
🪂 Fixed multipliers |
✅ |
|
♻️ Respins |
✅ |
|
❎ Gamble |
❌ |
H3 Winning Combinations
Top symbols:
|
Symbol |
3 |
4 |
5 |
6 |
|---|---|---|---|---|
|
Cowboy in poncho |
x2 |
x4 |
x6.25 |
x10 |
|
Bearded gunman |
x1.5 |
x3 |
x4 |
x6 |
|
Cowgirl |
x1 |
x2.5 |
x3.25 |
x4.5 |
|
Revolver |
x0.75 |
x2 |
x2.5 |
x3.75 |
Low symbols:
|
Symbol |
3 |
4 |
5 |
6 |
|---|---|---|---|---|
|
A / K |
x0.35 |
x0.6 |
x1.25 |
x2 |
|
Q / J / 10 |
x0.15 |
x0.35 |
x0.6 |
x1.25 |
Special Symbols
If you're trying to figure out how to play Cowboy Coins, think of it as a coin-build slot where specials supercharge whatever is already on the board.
- Scatter (sheriff badge with pistols): appears on reels 2–5; triggers the Free Respin feature and does not pay by itself.
- Money (gold/silver coin): lands with a value from a set. Money symbols land on reels 2–5.
- Payer (money bag): adds its value to all the Money on screen, then those Money values plus the Payer are paid.
- Super Payer (money bag, purple frame): does the Payer action on every respin.
- Collector (safe): pays the sum of all Money on screen plus the Collector.
- Super Collector (gold safe): collects that sum on every respin.
- Multi Collector (badge, top rail): pays its value plus a random Money value repeatedly, 2–30 times.
- Super Multi Collector (gold badge, top rail): repeats that multi-collection on every respin.
- Double Booster (dynamite, bottom rail): picks 2–5 random Money, doubles them and pays the difference.
- Super Double Booster (gold dynamite, bottom rail): doubles 2–5 Money on every respin and pays the difference.
Bonus Game
- Triggered by 3+ Scatter, you start with 3 respins.
- Only blanks, Money and special symbols spin.
- Any new Money or special symbol resets the counter to 3.
- At the start, several Money symbols with random values equal to the number of triggering Scatters are placed on the grid.
- Money values: base set runs up to x9; in the feature the pool expands to higher picks including x8, x9, x10, x12, x15, x18, x20, x25, x30, x40 and x50.
- The grid can extend by one position on any edge when that edge fills for the first time.
- Specials from the list above appear only here and interact with the current Money.
- The round ends when no respins remain.
RTP, Volatility, Max Win
RTP — 96.08%. Volatility high. Maximum win capped at x30,000 of the bet.
Our Verdict
We like coin rounds that actually escalate. Here, the synergy is clean: Payer sets the pace, Collector and Multi Collector press the advantage, and Double Booster turns a tidy pot into a spike. The base is serviceable; the story is the respins, where one lucky chain of “supers” can flip the script. The fly in the ointment: during testing, purchasing bonus spins proved to be a bad idea — none of the purchases for x500 of the bet returned even x100, and the x100 spent turned into a ‘win’ of x18.
Not ideal if you want frequent small hits; ideal if you enjoy a build-and-burst arc. If you fancy related vibes: Money Train 4: darker mood, no lines, a heap of systems for variety. Wanted Dead or a Wild: same Western grit with duel symbols and a mean streak.







